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The State of Livestreaming (2026): Hours Watched, Platform Shifts, and What Creators Should Do Next

The State of Livestreaming (2026): Hours Watched, Platform Shifts, and What Creators Should Do Next
Nicolas Jellab Jan 31, 2026
The State of Livestreaming (2026): Hours Watched, Platform Shifts, and What Creators Should Do Next

Four ecosystems, four different “advantages”

Livestreaming in 2026 is really four different ecosystems: Twitch still has the deepest day-to-day creator supply (in 2025 it averaged ~6.9M active channels/month and ~93k channels live at once), while YouTube Live tends to win on sheer scale of viewing.

On recent cross-platform snapshots, YouTube Live leads by hours watched (last 30 days ~4.49B) vs Twitch (~1.48B) and Kick (~473M), but Twitch still runs far more concurrent channels than the others.

Meanwhile TikTok Live is the mass-market, mobile-first arena: reports cite 400k creators going live daily, and it logged 8B+ hours watched in Q2 2025, a reminder that “popularity” depends on whether you’re measuring creator volume, concurrency, or watch time

Livestreaming is back near peak scale

2025 wasn’t just “stable”, it grew. Stream Hatchet’s annual 2025 trends release reports 36.4B hours watched globally in 2025, up 6% year-over-year, nearly matching the 2021 pandemic-era peak.

That matters because “hours watched” is the most practical demand signal we have:

  • It tracks actual attention, not just account signups.

  • It correlates with monetization potential (ads, subs, sponsorship value).

  • It’s hard to fake at scale compared to vanity metrics.

What changed: Live is no longer “a category.” It’s a distribution format that now competes with TV, podcasts, Shorts/Reels, and even sports highlight culture.

The platform map in 2026: same giants, different trajectories

Across late 2025, cross-platform reporting shows big platforms holding ground overall, but moving in different directions: TikTok gaining share while Kick showed one of the most visible pullbacks among large platforms in Q4 2025.

And to sanity-check “right now” momentum: Streams Charts’ platform comparison for Jan 1–30, 2026 shows YouTube Live leading in hours watched (with Twitch and Kick behind in that specific measurement window).

What this means for creators

  • Discovery ≠ community. Some platforms are better for reaching new viewers; others are better at retaining core fans.

  • Volatility is real. Newer ecosystems can swing more with seasonal content gaps, creator migrations, and event cycles.

  • Strategy beats loyalty. The winning move in 2026 is multi-format, not necessarily “multi-stream everywhere.”

What’s actually driving growth: non-gaming, IRL, and “eventized” streams

Multiple industry summaries point to non-gaming and IRL formats continuing to reshape viewership patterns (and helping newer platforms differentiate).

The practical takeaway:
People don’t only show up for what you play, they show up for what you do together.

That’s why the formats growing fastest tend to be:

  • IRL + talk formats (low barrier to entry, high parasocial stickiness)

  • Co-streaming / watch-alongs (shared moments)

  • “Game show” mechanics (polls, challenges, chat-controlled actions)

  • Scheduled community rituals (recurring segments)

Predictions: where the streaming world is heading in 2026

Not guarantees, just the most likely direction given the data and platform incentives:

  1. More TV-screen viewing + measurement drama
    As YouTube’s role in at-home viewing grows, measurement standards and advertiser expectations get louder (and contentious).

  2. Platforms compete on creator economics + tooling
    Expect more pushes on creator programs, easier onboarding, and “creator ops” tools that reduce editing friction.

  3. AI becomes invisible infrastructure
    Less “AI gimmick,” more: clipping, captions, moderation, stream assistance, and personalization, quietly improving creator throughput.

Some links go go further:

  • Stream Hatchet (annual 2025 hours watched + YoY growth)

  • Streams Charts Global Livestreaming Landscape (platform trajectories; Q4 2025)

  • Streams Charts platform comparison (Jan 2026 snapshot)


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